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E Games The New Age Entertainment Sports

E Games The New Age Entertainment Sports

E Games: The New Age Entertainment Sports

In the age of the Internet, E-Games are an irresistible attraction amongst all age groups. The desire to play games has turned children into more tech-savvy individuals these days. E-Games are flexible and intuitive; they’re easy to use, allowing you to spend your time creating games instead of programming them.

You can increase business effectiveness by easily adding more motivation and challenge to your learning programs. With the advent of E-Learning, even training games are transforming. Indeed, because computer games and arcades are commonplace, instructional games may be the perfect candidate for e-learning events.

The Value of Games in Learning

Trainers understand the value of a good game for engaging participants in the learning process, whether as pre-course materials, self-teaching tools, or content reviews. Most games draw on traditional game-show styles such as Jeopardy or popular board games, including Trivial Pursuit and Monopoly. The question-and-answer format of those games proves ideal for self-assessment and memory building. When played in groups, games promote team building and team spirit. More importantly, games alleviate learners’ anxiety about being evaluated.

Features of Sophisticated E-Games

A sophisticated programmed E-Game usually includes the following features:

Demographics of E-Game Players

The average age of an E-Game player is 29 years, and ninety-two percent of all games are purchased by adults over the age of 18. Notably, 39% of E-Game players are women. Computer and video game software sales grew 8% in 2003 to $7 billion, and this growth is expected to continue. However, when compared to the movie industry, this segment is still a small player.

In fiscal 2004, E-Games’ sales rose 11% to $8 million, and profit increased 9%, to $1.7 million, from a year earlier. However, it did experience a loss of $184,000 in its 2005 fiscal first quarter after sales were hurt when Wal-Mart reduced shelf space allocated to low-priced PC games.

Popular E-Games

Some very sought-after E-Games include:

E-Games represent a new age of entertainment that blends fun, learning, and interaction. Whether you’re a casual player or a serious gamer, there’s something for everyone in this ever-expanding digital landscape.

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